Seven hours in…

 

 

 

Taking a little food break before going back to marathoning this as long as I can.

Things are going alright in terms of coding and all that. Much of my art is still placeholder (I knew art was going to be a problem), but my biggest challenge so far is keeping the theme going. You probably can’t tell it’s even in there from the look of this development shot, but my interpretation of the theme is ultimately supposed to be that the player is saying “You only get one!” to a horde of hungry monsters (of as-yet unknown theme!). The idea is that, in a speed-arcade matching game a la Tetris mixed with Space Invaders, the enemies are content if they’re fed once with the correct thing. But fed twice and… well… baaaaad things… I’m hoping to design it in a modular fashion so that I can use any extra time to add in extra levels and powerups and whatnot.

This is my first go at, so I wouldn’t mind having someone’s two cents. Is my use of the theme too much of a stretch?

Dev3