{"author_name":"dalbinblue","cat":"LD #28","comments":[],"epoch":1387005240,"likes":1,"metadata":{"p_key":"36256","p_author":"dalbinblue","p_authorkey":"13960","p_urlkey":"71843","p_title":"WIP Update 1","p_cat":"LD #28","p_event":"LD28","p_time":"1387005240","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"13960","us_name":"dalbinblue","us_username":"\/author\/dalbinblue\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After about 7 hours I have quite a bit of the engine done, include most of the player actions, a HUD, level collision detection, and player\/object and object\/object collision response. \u00a0The graphics for the game right now are pretty terrible placeholders, so tomorrow morning I hope to get some good graphics drawn.<\/p>\n <p><img class=\"alignnone size-large wp-image-309743\" alt=\"WIP1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/WIP1-550x386.png\" width=\"550\" height=\"386\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/WIP1-300x210.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/WIP1-550x386.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/WIP1.png 1087w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>On my to do list I have one more equipable item to implement and about thirty interactive objects (items, enemies, etc) to implement. \u00a0My hope is to get every one implemented and drawn tomorrow so that Sunday is strictly level design and clean up.<\/p>\n <p>Also I mocked up the hero of the game, get should look something like this:<\/p>\n <p><img class=\"alignnone size-full wp-image-309760\" alt=\"Hero\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Hero.png\" width=\"64\" height=\"64\" \/><\/p>\n <p>I&#8217;ve got lots to animate. \u00a0But for now, I need to sleep.<\/p>\n <p>&nbsp;<\/p>","time":"December 14th, 2013 2:14 am","title":"WIP Update 1"}