Progress Update

Completed:

  • Decided on the art style – simple and geometric
  • Done the core graphics and input handling
  • Forgot my tea (brb)
  • Commited and pushed to my git repo
  • Planned out what the enemies and landscape will be like

To-do:

  • Fix the graphics and input handling (they’re a complete mess)
  • Work out how to handle multiple enemies at once
  • Projectiles, collisions, and other physicsy stuff
  • Level generation
  • Fix the bad code (all of it)

Hopefully I’ll be able to fix the terrible code before the evening so I can work on handling all of the enemies and the physics too. I know that actually giving the enemies decent AI is going to take a while, so until everything else is done I’ll just make them move slowly along the gridlines towards the player.

Here’s a screenshot that shows what I’ve done so far:

LD28_1