Progress Update
Completed:
- Decided on the art style – simple and geometric
- Done the core graphics and input handling
- Forgot my tea (brb)
- Commited and pushed to my git repo
- Planned out what the enemies and landscape will be like
To-do:
- Fix the graphics and input handling (they’re a complete mess)
- Work out how to handle multiple enemies at once
- Projectiles, collisions, and other physicsy stuff
- Level generation
- Fix the bad code (all of it)
Hopefully I’ll be able to fix the terrible code before the evening so I can work on handling all of the enemies and the physics too. I know that actually giving the enemies decent AI is going to take a while, so until everything else is done I’ll just make them move slowly along the gridlines towards the player.
Here’s a screenshot that shows what I’ve done so far:
