You Only Get One Wizard Hat

Ok, I’ve settled on an idea at least. Let’s hope it’s at least partially attainable!

My 2D platformery game will see four wizards stranded in strange lands, striving to reach the portal that can take them home (or at least to some place where things won’t try to eat them). Unfortunately, they’ve lost all but one of their magical wizard hats oh nooooo! Each wizard can cast their own special magics to help you reach the goal, but only the wizard currently wearing the hat can cast spells. The player will control the hat-bearing wizard, while the other wizards will run around frantically and try not to get eaten by terrible beasts.

Why did I pick a game idea that involves A.I. programming for enemies AND allies as well as multiple magic spells? I don’t think I have a good answer for that question. But here we go! 9_6

(For a time I wavered, considering more “serious” ideas like a branching platformer about lost opportunities or a game about only having one parachute. Then I decided I was only being somber because I’m sleepy, and that I didn’t want my Ludum Dare legacy to start off with a grim siiigh. Also those ideas sounded like they’d involve a lot of one-off content creation and special cases. So…wizard!)