{"author_name":"alexgator","cat":"LD #28","comments":[],"epoch":1386996960,"likes":0,"metadata":{"p_key":"36351","p_author":"alexgator","p_authorkey":"14109","p_urlkey":"71938","p_title":"Progress and Caffeine","p_cat":"LD #28","p_event":"LD28","p_time":"1386996960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14109","us_name":"alexgator","us_username":"alexgator","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So the theme is &#8220;You only get one&#8221;. Unexpected, but I&#8217;m happy. I plan to make a game where you have to fire a ball from a cannon through an elaborate &#8220;maze&#8221;, to reach the goal. If you fail, you have to start over, because you only get one. Not the most original, but I plan to differentiate it a bit by adding some crazy obstacles\/enemies\/powerups.<\/p>\n <p>My Setup:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/13\/progress-and-caffeine\/photo-dec-13-10-05-34-pm-2\/\" rel=\"attachment wp-att-309242\"><img class=\"alignnone size-medium wp-image-309242\" alt=\"Photo Dec 13, 10 05 34 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Photo-Dec-13-10-05-34-PM1-e1387004115431-224x300.jpg\" width=\"224\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Photo-Dec-13-10-05-34-PM1-e1387004115431-224x300.jpg 224w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Photo-Dec-13-10-05-34-PM1-e1387004115431-550x736.jpg 550w\" sizes=\"(max-width: 224px) 100vw, 224px\" \/><\/a><\/p>\n <p>After a solid 4 hours of brainstorming, coding, and caffeinated beverages, something seems to be coming together.<\/p>\n <div>\n <dl id=\"attachment_158\">\n <dt><a href=\"http:\/\/www.alexdaley.co\/wp-content\/uploads\/2013\/12\/Capture.png\"><img alt=\"Capture\" src=\"http:\/\/www.alexdaley.co\/wp-content\/uploads\/2013\/12\/Capture-300x179.png\" width=\"300\" height=\"179\" \/><\/a><\/dt>\n <dd>The first level &#8211; not very challenging.<\/dd>\n <\/dl>\n <\/div>\n <p>The physics are tedious in Love2D, but it wasn&#8217;t as bad as I expected. I plan on finishing the mechanics by tomorrow morning\/early afternoon, so that I can spend the rest of the weekend making levels. So far, it has been smooth sailing.\u00a0What could possibly go wrong?<\/p>\n <p>You can track my updates on Github:<\/p>\n <p><a href=\"https:\/\/github.com\/the-alexgator\/LD28\">https:\/\/github.com\/the-alexgator\/LD28<\/a><\/p>\n <p>also on\u00a0<a href=\"alexdaley.co\">http:\/\/www.alexdaley.co<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 13th, 2013 11:56 pm","title":"Progress and Caffeine"}