{"author_name":"Guennor","cat":"LD #28","comments":[],"epoch":1386994680,"likes":1,"metadata":{"p_key":"36369","p_author":"Guennor","p_authorkey":"28702","p_urlkey":"71956","p_title":"Our progress!","p_cat":"LD #28","p_event":"LD28","p_time":"1386994680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28702","us_name":"guennor","us_username":"guennor","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>On this post i&#8217;ll share with you guys our progress.<\/p>\n <ul>\n <li><strong>December 14th, 00:00 &#8211; December 14th, 4:10<\/strong><\/li>\n <\/ul>\n <p style=\"text-align: left\">Me and my two friends Victor (<a href=\"https:\/\/twitter.com\/victoriousart\">@victoriousart<\/a>) and Arthur (<a href=\"https:\/\/twitter.com\/onilolz\">@onilolz<\/a>) decided to make a game where you had to explore random rooms. When you start the game you would be able to <strong><em>get only one<\/em><\/strong> of three weapons\/items (we still aren&#8217;t quite sure about that) to face the following room. The weapon can be perfect for that room, it can be somewhat useful or it can be completely useless!<br \/>\n Upon completing that room you can then choose the item again to explore the next room.<br \/>\n We still need to define some important stuff like level design, some core game design elements and the art style.<br \/>\n They went to bed some hours ago and I kept doing stuff. I was too excited for ludum dare 28 to be able to sleep! They told me that if we rest we can work things out in a better way.<\/p>\n <p style=\"text-align: left\">Here&#8217;s my timelapse of what I did so far:<br \/>\n <a href=\"http:\/\/www.youtube.com\/watch?v=n7gMmnrMen8&amp;feature=youtu.be\">http:\/\/www.youtube.com\/watch?v=n7gMmnrMen8&amp;feature=youtu.be<\/a><\/p>\n <p style=\"text-align: left\">I&#8217;m going to bed now. I&#8217;ll keep editing this post\/commenting with new updates.<\/p>","time":"December 13th, 2013 11:18 pm","title":"Our progress!"}