{"author_name":"mmacielm","cat":"LD #28","comments":[],"epoch":1386994380,"likes":5,"metadata":{"p_key":"36372","p_author":"mmacielm","p_authorkey":"506403","p_urlkey":"71959","p_title":"You only get one direction!","p_cat":"LD #28","p_event":"LD28","p_time":"1386994380","p_likes":"5","p_comments":"0","p_status":"UPD5","us_key":"506403","us_name":"mmacielm","us_username":"mmacielm","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After making the character (currently a box) go left and right, up and down, It&#8217;s pretty much estabilished that the core of my game will be choosing which axis you want to use. Do you want to explore left\/right? So you can&#8217;t explore elsewhere, and so on. If there&#8217;s time I&#8217;ll probably add the possibility of going up, but it&#8217;s a bit tricky since I&#8217;m using a top camera. We&#8217;ll see.<\/p>\n <p>I still don&#8217;t have a visual theme to go with the mechanics. Probably space, so I can use a simple hipster-y blue\/purple background and boring gray walls.<\/p>\n <p>Now it&#8217;s 4 a.m. ): Getting some sleep before my brain shuts down.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamemaker\/\" rel=\"tag\">gamemaker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mechanics\/\" rel=\"tag\">mechanics<\/a><\/p>","time":"December 13th, 2013 11:13 pm","title":"You only get one direction!"}