{"author_name":"cBit","cat":"LD #28","comments":[],"epoch":1386993780,"likes":0,"metadata":{"p_key":"36383","p_author":"cBit","p_authorkey":"18437","p_urlkey":"71970","p_title":"Idea!","p_cat":"LD #28","p_event":"LD28","p_time":"1386993780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18437","us_name":"cBit","us_username":"cbit","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After an hour or so of messing around and setting stuff up, I&#8217;ve finally come up with an idea!<\/p>\n <p>My game will be based around escorting one thing to one point in one minute with only one life, one weapon, and one type of enemy (also with only one weapon). I&#8217;m thinking that a bullet hell styled game might be a good choice, but I&#8217;m not really sure. Any paths you can take are going to be procedurally generated, mainly because I can&#8217;t do level design at all, but also because procedural generation is awesome.<\/p>\n <p>Now to start programming!<\/p>","time":"December 13th, 2013 11:03 pm","title":"Idea!"}