{"author_name":"tSwitch","cat":"LD #28","comments":[],"epoch":1386993120,"likes":1,"metadata":{"p_key":"36389","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"71976","p_title":"The One Bullet","p_cat":"LD #28","p_event":"LD28","p_time":"1386993120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I got the bullet firing and ricocheting properly. \u00a0This pleases me.<\/p>\n <p>Next step is enemies and stuff. \u00a0It should be fairly easy to program in standing-still enemies for you to fire at. \u00a0Possibly power ups as well. \u00a0Then I get to have a lot of graphical and sound fun.<\/p>","time":"December 13th, 2013 10:52 pm","title":"The One Bullet"}