My screenshot is a giant black rectangle
I’ve been simultaneously brainstorming and writing an object that acts as both an input controller and a metronome. The status of my game: A black screen and a steady, angry, white noise “drum” beat. Neat 
I’m thinking of basically using the single-button rhythmic input as a way of chaining actions together. For example, if I went with a side scrolling game, I could do something like
| tap | tap tap | looong | tap |
would translate to
|step forward | attack | jump | step forward|
I still haven’t quite decided what I want the game to be outside of the input method. Side scrolling action platformer… top down puzzle… two person fighter… turn based rpg… so many choices! I can think of ways that this input method would be interesting for any of them, but I need a mechanic that will really pop out of one of these and give it the edge over the others, rather than feeling like it’s just in the way.
With that, I shall sleep. Tomorrow will be a busy day!