You Only Get One post before I go to bed
Okay, I’ve got three ideas. I fleshed them all out, went over all the pros and cons of each. Partially I’m looking for the funnest game, but more so I need the one that I can best picture completing. My designs tend to have some gaps in them, and it’s a crap shoot to fill in those details later. Maybe the details fill in nice, in time, and it’s great, but I’d rather not have a moving target when it’s a 48 (er, 45.5) hour deadline.
I first kicked out the idea of the one-legged ass kicking competition simulation. The mechanics of figuring out how to keep a guy hopping and kicking without falling over sounds like fun but will require a lot of balancing, which I may not have time for.
Next I eliminated “Brat Attack,” the game about a toddler who wreaks havoc after being denied a second piece of candy. This one is probably funniest, and while I can picture an opening cinematic that makes me chuckle, there are considerable gaps in how I will render this first baby shooter in pseudo 3D. Ultimately, if I completed it, I think it would be regarded as a humorous take on the terrible twos, but perhaps fall shy in the fun department.
That leaves my ultimate choice, “You Set Us Up One Bomb.” It’s a derivation of those chain reaction games, but with a few more moving parts that I hope folks will see as adding innovation instead of recycling. We’ll be dropping a bomb on a base and the enemy and materials getting destroyed, on fire, and flung as shrapnel. I originally envisioned the enemy as human, and that just started to seem gruesome after a while, so now you’re going to be killing robots. If I have enough time, I would like to record some robot interjections as their heads go flying. Should be entertaining.
So get started coding, would you? Okay fine, I will, stop harassing me.