{"author_name":"dbro","cat":"LD #28","comments":[],"epoch":1386984540,"likes":0,"metadata":{"p_key":"36494","p_author":"dbro","p_authorkey":"13777","p_urlkey":"72085","p_title":"Progress Update #1 \u2013 You Only Get One Dungeon (or YO GOD for short)","p_cat":"LD #28","p_event":"LD28","p_time":"1386984540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13777","us_name":"dbro","us_username":"dbro","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Firstly, my programming music: https:\/\/www.youtube.com\/watch?v=E-V7xJ1D8X0 on INFINITE REPEAT.<\/p>\n <p>Secondly, I&#8217;ve finished designing the game. It is a one-dungeon RPG. You only get one dungeon (also there&#8217;s permadeath)<\/p>\n <p>The state machine implementing is a lot easier than I thought in Lua, considering the lack of OOP principles, in fact it&#8217;s easier than in Python! This is because Lua&#8217;s variables are global until they are said to be local. The dungeon is always randomly generated, by the way.<\/p>\n <p>Number of Lines: 75, with none of them being game logic. (It&#8217;s all state machine setup)<\/p>","time":"December 13th, 2013 8:29 pm","title":"Progress Update #1 \u2013 You Only Get One Dungeon (or YO GOD for short)"}