{"author_name":"brackeen","cat":"LD #28","comments":[],"epoch":1386983340,"likes":0,"metadata":{"p_key":"36513","p_author":"brackeen","p_authorkey":"8295","p_urlkey":"72105","p_title":"One Get You Only","p_cat":"LD #28","p_event":"LD28","p_time":"1386983340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8295","us_name":"brackeen","us_username":"brackeen","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m in.\u00a0Third time.<\/p>\n <p><span style=\"line-height: 1.5em\">Code: \u00a0Xcode and\u00a0<\/span><a href=\"https:\/\/github.com\/brackeen\/OkSprites\">OkSprites<\/a>. (OkSprites is my personal C++11 library. It&#8217;s missing keyboard input and audio in HTML5, so this should be interesting. Plus, it&#8217;s not documented enough for public consumption, so you&#8217;ll probably want to avoid it.)<\/p>\n <p>Art:\u00a0Photoshop CS6<\/p>\n <p>Sounds:\u00a0GarageBand and SFXR, probably.<\/p>\n <p>Ideas: The obvious choice is a permadeath game, but actually&#8230; I have no idea what I&#8217;m doing. Good luck, all.<\/p>\n <p><strong>Edit: I&#8217;m out. <\/strong>By the first 24 hours,\u00a0I had a puzzle game working, but it just wasn&#8217;t that fun. \u00a0So I woke up this morning and decided not to spend the last day polishing it. Bowing out.<\/p>","time":"December 13th, 2013 8:09 pm","title":"One Get You Only"}