{"author_name":"ericrfontaine","cat":"LD #28","comments":[],"epoch":1386982800,"likes":1,"metadata":{"p_key":"36518","p_author":"ericrfontaine","p_authorkey":"0","p_urlkey":"72110","p_title":"First timer!","p_cat":"LD #28","p_event":"LD28","p_time":"1386982800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ve thought a bit about the theme &#8220;You only get one&#8221; and have brainstormed many different ideas&#8230;\u00a0 To\u00a0 refine my decision, I&#8217;m trying to limit myself to thinking only of game conepts in which the traditional thinking would always give you a lot of stuff, but where the limitation of only having one thing would make the concept unique.\u00a0 Since this is my first game, I&#8217;m going to keep it simple (simple art, simple engine, simple code, simple mechanics), but let the complexity and strategy arise out of that.\u00a0 I&#8217;ve settled on remaking an age-old game (I won&#8217;t tell you which game until I submit) where the user now has only one controllable object&#8230;<\/p>","time":"December 13th, 2013 8:00 pm","title":"First timer!"}