{"author_name":"Nichii","cat":"LD #28","comments":[],"epoch":1386974760,"likes":3,"metadata":{"p_key":"36719","p_author":"Nichii","p_authorkey":"29131","p_urlkey":"72314","p_title":"It\u2019s morning, and I\u2019m so pumped!","p_cat":"LD #28","p_event":"LD28","p_time":"1386974760","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"29131","us_name":"Nichii","us_username":"nichii","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Morning everybody! ^^<\/p>\n <p>Its 8 am here, and I am just awake. So awesome to be an Asian! YEAH!<\/p>\n <div style=\"width: 298px\" class=\"wp-caption alignnone\"><img class=\" \" alt=\"\" src=\"http:\/\/www.colourbox.com\/preview\/5370952-882031-emoticon-showing-thumb-up.jpg\" width=\"288\" height=\"275\" \/><p class=\"wp-caption-text\">AWESOME!<\/p><\/div>\n <p>Still hasn&#8217;t changed my pyjamas yet. XD<\/p>\n <p>Anyway, it&#8217;s time for my Jam, I don&#8217;t think I have the balls to do Compo yet, at least until I could finish Jam this time.<\/p>\n <p>Anyway, I have an update in my tools, check it out:<\/p>\n <p><span style=\"text-decoration: underline\"><strong>The game-making tools:<\/strong><\/span><\/p>\n <p>1) <strong>Game Maker Studio Standard Edition.<\/strong>\u00a0My main game-making tool here. It&#8217;s easy and capable of prototyping any sort of games fast. Many of its features are interesting and easy to use. I will be focusing on level designing here rather than coding.<\/p>\n <p>2) <strong>Linux Multimedia Studio (LMMS).<\/strong>\u00a0My second favourite program after GMS for game-making. I love music-making and this tool right here, is a KILLER! Compared to FL Studio, this may not offer much, but at a free price, this program does a lot more than what you pay for ($0). Sometimes I end up using LMMS most of the time! But, unfortunately, I won&#8217;t be focusing much on music this time.<\/p>\n <p>3) <strong>Audacity.<\/strong>\u00a0The compliant to LMMS, Audacity is an open source software, yet far superior compared to commercial software. Its simple yet intuitive user interface makes audio editing easier. I use this after LMMS to edit the music track a little, or simply just to convert the music file. I used this to convert all my WAV files from LMMS into MP3.<\/p>\n <p>4) <strong>GNU Image Manipulation Program (GIMP).<\/strong>\u00a0Not sure if I will be using this or not, since the sprite editor in GMS itself is pretty good enough (at least at pixel arts). However, I think I can use this for editing some of the textures that I might be getting off from some free texture sites, so it should be useful.<\/p>\n <p>5) <strong>SFXR.<\/strong>\u00a0A new addition to the list of tools. I have just found out about this tool, and I think it&#8217;s an awesome addition to my tools because it removes my headache to go out and look for free sound FX around the internet.<\/p>\n <p>I think that&#8217;s all for my list of tools, should be enough to create a game now. \ud83d\ude09<\/p>\n <p>Here&#8217;s what I am planning for the Jam:<\/p>\n <p>1) <strong>Only top-down shooter, arcade style or platformer.<\/strong> I haven&#8217;t explore to another genre yet, so I am not confident with those, but I guess these three genres sum up most of the 2D games. XD<\/p>\n <p>2) <strong>Focus on the gameplay and level design only.<\/strong> I won&#8217;t be caring much for the graphic nor the music or sound effect. What&#8217;s more important in a game than its gameplay and level itself? \ud83d\ude00 I will do the graphic and music only if I have extra time left.<\/p>\n <p>3) <strong>No story or quests.<\/strong> Story is the only thing that slows me down in my game development. I want to get this out of the way, and just keep the theme in the game. I supposed many gamers doesn&#8217;t even care about the story in an action game, do they? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>4) <strong>Coding it at a reasonable pace.<\/strong> I will just code it at my own pace. Coding it too fast will cause more bugs. More bugs meaning more time taken to finish the game. If better, I will follow most of the programmer&#8217;s guide too, make some comments, be more organized etc.<\/p>\n <p>Anyway, that&#8217;s my plan. I wish everyone good luck in Ludum Dare #28 and Merry Christmas! ^^<\/p>","time":"December 13th, 2013 5:46 pm","title":"It\u2019s morning, and I\u2019m so pumped!"}