Finish line
Though I made my submission yesterday ( and on time! yay! ), I spent today trying to fix that damn bug that made it freeze in web browsers. But I’m finally done, and leaving you with the fruit of my labor.

This is what Atlantis Warmachine celebrating victory looks like.
It was a long weekend. Many hours awake, many papers scribbled, many cigs smoked, many cofees and sodas drinked, many shorter or longer conversations with fellow gamedevs had.
Though this was my first LD ever, It was an experience to remember. I actually finished and released a game. It has no sound or music ( though it tries to mask it with an “ancient technology” notification right at the beginning ). It has no menu, background is improvised, enemy types are distinguished by color, and the dialogue system looks kind of DOS-ish as well. But it is out. First game ever to see the light of the day, after years an years of starting and killing project after project. Anyone familiar with a “troubled lazy perfectionist” mindset will understand the value it holds to me. It can’t be described, and it only took two days ( Two and half, including the web bug removal ).
I can’t thank enough to everyone on Ludum Dare. I played many great games here ( and am keeping them! I’m gonna make that serpent in Archimagic sorry, even if it kills me ), chat with amazing people, laughed hard ( sometimes way too hard ), and now it’s over. I need to sleep, and then find out if anyone in my life from before LD remembers me. The last two days felt like a year. And an amazing one at that.
You people are amazing! Kudos!
P.S.: my spoils of war; Atlantis Warmachine