{"author_name":"Steve &#124; tacospice","cat":"LD #28","comments":[],"epoch":1386968640,"likes":2,"metadata":{"p_key":"36814","p_author":"Steve &#124; tacospice","p_authorkey":"504759","p_urlkey":"72409","p_title":"Base code update","p_cat":"LD #28","p_event":"LD28","p_time":"1386968640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504759","us_name":"Steve &#124; tacospice","us_username":"Steve &#124; tacospice","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ve written a little base code project I&#8217;m going to start with.<\/p>\n <p>It&#8217;s fairly simple and is available <a title=\"tacospice ld28 base on GitHub\" href=\"https:\/\/github.com\/tacospice\/ld28\">here<\/a>.<\/p>\n <p>To recap, it uses <a title=\"libgdx\" href=\"https:\/\/github.com\/libgdx\/libgdx\">libgdx<\/a>. If I fancy some postprocessing shader stuff, I&#8217;ll use <a title=\"libgdx-contribs\" href=\"https:\/\/github.com\/manuelbua\/libgdx-contribs\">the PostProcessor class from here<\/a>, and if I need to do some pathfinding, I have my own simple A* implementation I wrote which is available <a title=\"A* in Java\" href=\"https:\/\/github.com\/tacospice\/AStar\">right here<\/a>.<\/p>\n <p>Adios!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/base\/\" rel=\"tag\">base<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/code\/\" rel=\"tag\">code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/github\/\" rel=\"tag\">github<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a><\/p>","time":"December 13th, 2013 4:04 pm","title":"Base code update"}