{"author_name":"Galan","cat":"LD #28","comments":[],"epoch":1386965400,"likes":2,"metadata":{"p_key":"36837","p_author":"Galan","p_authorkey":"11241","p_urlkey":"72432","p_title":"5th time in","p_cat":"LD #28","p_event":"LD28","p_time":"1386965400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11241","us_name":"Galan","us_username":"\/author\/galanm\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m in for Ludum Dare this weekend. This time I plan to focus on assets over code, particularly audio assets, which I never get around to making. My tools:<\/p>\n <p>\u2022 Blender &#8211; 3D assets<\/p>\n <p>\u2022 Inkscape\/GIMP\/Mypaint &#8211; 2D assets<\/p>\n <p>\u2022 BFXR &#8211; sound effects<\/p>\n <p>\u2022 Abuntant Music\/Sunvox &#8211; music<\/p>\n <p>\u2022 Blender Game Engine &#8211; game engine (as per usual)<\/p>\n <p>In addition, I&#8217;m going to use two general-purpose custom libraries for BGE <a href=\"http:\/\/ubuntuone.com\/7GopzGZD5Ee9mystrzVxYU\">Live_GameObject<\/a> and <a href=\"http:\/\/ubuntuone.com\/0R9IKrKiarK5JyDywVbnA0\">JamWidgets for BGUI<\/a>. They&#8217;re both new and largely untested, and I plan to use the jam to get some testing in. After that I plan to polish them up and write some documentation for a proper release. For now, they can be considered MIT licensed.<\/p>","time":"December 13th, 2013 3:10 pm","title":"5th time in"}