Ahoy! More than a tech demo, indeed!
My last (and first) (for they were one and the same) Ludum Dare entry was a bit of a damp squib.
It had an interesting idea or two, but the central conceit was very lame. There was some decent programming, and there were some good, pragmatic art decisions hamstrung by some stupid extravagant art decisions…
I can do better. And I will do better!
Have secured the brains of some friends who will listen to my brainstorming and help me find a clear direction, and I’m very greatful to them. I can’t wait to begin.
The past is a different country, and besides, my entry was unintelligible. To a new day! To success! TO GAMEJAMS!
The very best of luck to you all!
–Rev
PS: Gahh. I forget. I’m using Unity3d c#, using some code research from the offical Unity tutorials, probably going to use SixBySeven’s ProBuilder. Art assets made with Blender and That Gimp. Sound from freesound.org, opengameart.org, ccmixter.org and sfxr.