I’m so totally in

And so, in the messy cavern I call my room, the 48 hour fun times that are Ludum Dare begin once more.

 

I’ll be competing using Flixel on AS3 (as usual) and probably BFXR.

 

My tactic this time round is to make something which requires as little graphical fidelity as possible, and then add trillions of particle effects.

 

Good luck everyone!