{"author_name":"zeoverlord","cat":"LD #28","comments":[],"epoch":1386963180,"likes":2,"metadata":{"p_key":"36868","p_author":"zeoverlord","p_authorkey":"15513","p_urlkey":"72463","p_title":"My in status","p_cat":"LD #28","p_event":"LD28","p_time":"1386963180","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15513","us_name":"zeoverlord","us_username":"zeoverlord","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So third times the charm, though i am not sure how much time i have this weekend, but i will try at least if the theme is right, but it will have to be something simple.<br \/>\n I was originally going to do something more elaborate, but i didn&#8217;t have time to implement it in my toolkit, o well, maybe next LD48, in which i want to do something very different.<\/p>\n <p><strong>Language<\/strong>: C++11<br \/>\n <strong>Libraries<\/strong>:<br \/>\n &#8211; OpenGL<br \/>\n &#8211; BASS ( for sound )<br \/>\n <strong>IDE<\/strong>:Visual C++ 2013 Express (why i didn&#8217;t switch to this before is besides me, it&#8217;s fantastic)<br \/>\n <strong>Basecode<\/strong>: i have my own with roots in the old NeHe base code with the addition of my own toolkit that i am constantly adding improvements to.<br \/>\n <strong>Graphics<\/strong>: photoshop more or less, not that this game will have much of textures.<\/p>","time":"December 13th, 2013 2:33 pm","title":"My in status"}