{"author_name":"Nehmulos","cat":"LD #28","comments":[],"epoch":1386962160,"likes":2,"metadata":{"p_key":"36880","p_author":"Nehmulos","p_authorkey":"9775","p_urlkey":"72475","p_title":"Last min.in","p_cat":"LD #28","p_event":"LD28","p_time":"1386962160","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"9775","us_name":"Nehmulos","us_username":"nehmulos","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m going to try something, though I&#8217;m not overly excited this time.<br \/>\n Either going to use the code of my last LD48 game as a base,<br \/>\n or the js code of my game from 1 year ago.<\/p>\n <p>C \/ SDL2: <a title=\"ascension switch github\" href=\"https:\/\/github.com\/Nehmulos\/ascension-switch\" target=\"_blank\">repo<\/a><br \/>\n JavaScript (outdated customized cocos2d-javascript): <a title=\"local-mastermind github repo\" href=\"https:\/\/github.com\/Nehmulos\/local-mastermind\" target=\"_blank\">repo<\/a><br \/>\n OS: GNU\/Linux<br \/>\n Tools: outdated Eclipse CDT, emacs, gimp, bla bla bla same as in my old posts<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/meh\/\" rel=\"tag\">meh<\/a><\/p>","time":"December 13th, 2013 2:16 pm","title":"Last min.in"}