{"author_name":"akciom","cat":"LD #28","comments":[{"author_name":"Tao","time":"December 13, 2013 2:45 pm","epoch":1386963900,"text":"Love2D is an interesting project. Did they ever manage to incorporate LuaJIT?","spam":"N"}],"epoch":1386960840,"likes":2,"metadata":{"p_key":"36893","p_author":"akciom","p_authorkey":"505128","p_urlkey":"72488","p_title":"Here I go!","p_cat":"LD #28","p_event":"LD28","p_time":"1386960840","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"505128","us_name":"akciom","us_username":"akciom","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This isn&#8217;t the first time I&#8217;ve entered a Ludum Dare competition, but this is the first I&#8217;m <strong>really<\/strong> excited about.<\/p>\n <p>Usually I&#8217;m going into the compo unprepared and trying to learn a new framework or even a new language. It&#8217;s worked alright, but I&#8217;m starting at a disadvantage. This time I&#8217;m sticking with Love2D as my framework but instead of using MoonScript (which I had some issues with), I&#8217;ll be keeping it simple with Lua. I&#8217;ll probably play around with using ZeroBrane Studio or, if it get&#8217;s in my way, I&#8217;ll stick with Vim. Otherwise, I&#8217;ll be using Grafx2 for art, bfxr for sfx and MilkyTracker for music.<\/p>\n <p>I&#8217;ll be posting on twitter (<a href=\"https:\/\/twitter.com\/akciom\">@akciom<\/a>) with updates on how I&#8217;m doing. I wish everyone good luck and I can&#8217;t wait to see how this turns out!<\/p>\n <p>For those interested, you can find my base code on <a href=\"https:\/\/github.com\/akciom\/LD28\">GitHub<\/a>.<\/p>","time":"December 13th, 2013 1:54 pm","title":"Here I go!"}