I’m in!

Third time a charm, lets finish a game with actual game play!

I’ll be using XNA and I’ll be keeping MonoGame in mind for an optional Linux and/or OS X port. Other tools, including but not limited too:

  • IDE: Visual Studio 2010
  • Graphics: Paint.NET and/or Photoshop
  • Audio: SFXR, probably
  • Music: not sure yet

I’ll probably be reusing some framework elements from previous LD entries (no content and game play code of course!):

  • LD22 (unfinished): https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD22/LD22.zip
  • LD23: https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD23/LD23-TinySpace.zip

This is the base code I’ll be starting with. It’s based on previous entries and hobby experiments and basically is a collection of utilities like scene and entity management, including a simple quadtree based terrain:
https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD28/LD28_BaseCode.zip

I’ll be coding the first day at the office, which my boss generously allowed, with some colleagues I convinced to join (by simply telling about my activities this weekend, who needs convincing for LD =P ). Connection isn’t great at the office, so I’ll just record screenshots for a time lapse. The second day I’ll be at home and I hope to do some streaming then.

I wish everyone the best of luck, and happy coding and gaming!