I’m in!
Third time a charm, lets finish a game with actual game play!
I’ll be using XNA and I’ll be keeping MonoGame in mind for an optional Linux and/or OS X port. Other tools, including but not limited too:
- IDE: Visual Studio 2010
- Graphics: Paint.NET and/or Photoshop
- Audio: SFXR, probably
- Music: not sure yet
I’ll probably be reusing some framework elements from previous LD entries (no content and game play code of course!):
- LD22 (unfinished): https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD22/LD22.zip
- LD23: https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD23/LD23-TinySpace.zip
This is the base code I’ll be starting with. It’s based on previous entries and hobby experiments and basically is a collection of utilities like scene and entity management, including a simple quadtree based terrain:
https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD28/LD28_BaseCode.zip
I’ll be coding the first day at the office, which my boss generously allowed, with some colleagues I convinced to join (by simply telling about my activities this weekend, who needs convincing for LD =P ). Connection isn’t great at the office, so I’ll just record screenshots for a time lapse. The second day I’ll be at home and I hope to do some streaming then.
I wish everyone the best of luck, and happy coding and gaming!