{"author_name":"mcc","cat":"LD #28","comments":[],"epoch":1386958440,"likes":3,"metadata":{"p_key":"36911","p_author":"mcc","p_authorkey":"4987","p_urlkey":"72507","p_title":"I\u2019m in! #8","p_cat":"LD #28","p_event":"LD28","p_time":"1386958440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"4987","us_name":"mcc","us_username":"mcc","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>My eighth consecutive Ludum Dare and yes, I&#8217;m doing this again. I am planning to do the jam and not the compo, but so you know, I am likely to base on open source code from the C++ framework found on my bitbucket page:<\/p>\n <p>https:\/\/bitbucket.org\/runhello\/jumpcore\/wiki\/Home<\/p>\n <p>And possibly reusing graphics library code from a prototype\u00a0game and prototype level editor I posted in the last month:<\/p>\n <p>https:\/\/bitbucket.org\/runhello\/bodyhack<br \/>\n https:\/\/bitbucket.org\/runhello\/splinecraft<\/p>\n <p>I am *considering* a last-minute decision to go with Flash.<\/p>\n <p>I am excited about doing something with Evan Balster&#8217;s &#8220;Plaid&#8221; library.<\/p>","time":"December 13th, 2013 1:14 pm","title":"I\u2019m in! #8"}