{"author_name":"miro662","cat":"LD #28","comments":[{"author_name":"GreaseMonkey","time":"December 13, 2013 1:32 pm","epoch":1386959520,"text":"Yay for text editor as level editor =D","spam":"N"}],"epoch":1386956760,"likes":3,"metadata":{"p_key":"36925","p_author":"miro662","p_authorkey":"22312","p_urlkey":"72521","p_title":"I\u2019m in","p_cat":"LD #28","p_event":"LD28","p_time":"1386956760","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"22312","us_name":"miro662","us_username":"miro662","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This is my 3rd ludum dare. I&#8217;ll start in 48h compo and I&#8217;ll be using:<\/p>\n <ul>\n <li>C++<\/li>\n <li>SFML 2.1<\/li>\n <li>Paint.NET<\/li>\n <li>SFXR<\/li>\n <li>Notepad++ as text &amp; level editor<\/li>\n <\/ul>\n <p>I&#8217;ll also use my own class for loading levels in my own MMP format (<a href=\"http:\/\/pastebin.com\/aaJ39YrM\">http:\/\/pastebin.com\/aaJ39YrM<\/a>\u00a0-header,\u00a0<a href=\"http:\/\/pastebin.com\/CcYqu6gB\">http:\/\/pastebin.com\/CcYqu6gB<\/a>\u00a0&#8211; methods implementation). You can use them freely in your games :).<\/p>","time":"December 13th, 2013 12:46 pm","title":"I\u2019m in"}