{"author_name":"mdwheele","cat":"LD #28","comments":[],"epoch":1386954540,"likes":2,"metadata":{"p_key":"36940","p_author":"mdwheele","p_authorkey":"0","p_urlkey":"72536","p_title":"Looking forward to the COMPO!","p_cat":"LD #28","p_event":"LD28","p_time":"1386954540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m super excited to participate in the solo competition. \u00a0This will be my second failure at Ludum Dare! \u00a0I will be working off a base codebase on Github that includes:<\/p>\n <ul>\n <li>Libgdx<\/li>\n <li>Artemis<\/li>\n <li>Tiled Sample Code<\/li>\n <li>Box2d Sample Code<\/li>\n <li>Input Handler (Supports Context Mapping)<\/li>\n <li>Event Queue with Generic Object Registration (Used to cross-talk between Artemis Systems)<\/li>\n <li>A few sample screens that tie Box2d and Tiled into a demo.<\/li>\n <\/ul>\n <p>I&#8217;m making a game about ponies related to the theme&#8230; crosses fingers.<\/p>\n <p>EDIT: Forgot link to base code that&#8217;s required by comp. \u00a0https:\/\/github.com\/mdwheele\/gdx-game<\/p>","time":"December 13th, 2013 12:09 pm","title":"Looking forward to the COMPO!"}