{"author_name":"Teddybeer","cat":"LD #28","comments":[],"epoch":1386952020,"likes":3,"metadata":{"p_key":"36955","p_author":"Teddybeer","p_authorkey":"31103","p_urlkey":"72551","p_title":"Ludum Try","p_cat":"LD #28","p_event":"LD28","p_time":"1386952020","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"31103","us_name":"Teddybeer","us_username":"teddybeer","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So one online &#8220;friend&#8221; recommended we should do\u00a0Ludum Dare. We all have our flaws so I decided to just do it. <span id=\"more-306122\"><\/span>You know. What could possibly go wrong. If handicapping me by using Love for it instead of C# (which I have used more than just today) wasn&#8217;t enough.. it sure will not get better by not having created anything that remotely looked like a game in years. I can&#8217;t draw or think of epic tales about maiden in distress but I sure can code a bit but not enough to save my life or to do more than adding 1 to 1 to see it turn into 11 (while that may be a bit exaggerated).<\/p>\n <p>So follow me in my magical journey of creating a game, if the game doesn&#8217;t make your eyes bleed the source code probably will.<\/p>","time":"December 13th, 2013 11:27 am","title":"Ludum Try"}