{"author_name":"skryabiin","cat":"LD #28","comments":[],"epoch":1386950280,"likes":3,"metadata":{"p_key":"36967","p_author":"skryabiin","p_authorkey":"30851","p_urlkey":"72565","p_title":"Let\u2019s do this!","p_cat":"LD #28","p_event":"LD28","p_time":"1386950280","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"30851","us_name":"skryabiin","us_username":"skryabiin","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Jamming with my buddy as inspiration to put my custom engine to work. \u00a0Going to use this experience as a way to see what works in the engine and what doesn&#8217;t in terms of ease of use and flexibility. \u00a0Also looking to get some practice in asset creation.<\/p>\n <p>Development tools:<\/p>\n <ul>\n <li>C++<\/li>\n <li>SDL2<\/li>\n <li>Custom entity\/aspect system<\/li>\n <li>LUA<\/li>\n <li>SQLLite<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Asset tools:<\/p>\n <ul>\n <li>Pyxeledit<\/li>\n <li>Tiled<\/li>\n <li>Something for audio, not sure yet.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 13th, 2013 10:58 am","title":"Let\u2019s do this!"}