{"author_name":"oyster_crusher","cat":"LD #28","comments":[],"epoch":1386946920,"likes":2,"metadata":{"p_key":"36992","p_author":"oyster_crusher","p_authorkey":"506394","p_urlkey":"72590","p_title":"I\u2019m in.","p_cat":"LD #28","p_event":"LD28","p_time":"1386946920","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"506394","us_name":"oyster_crusher","us_username":"oyster_crusher","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I can&#8217;t wait to get started. I&#8217;ll almost certainly be using<span style=\"line-height: 1.5em\">\u00a0html5\/javascript to make a canvas based game. Depending on the type of game I attempt to make I&#8217;ll either not use a framework at all or use <\/span><a style=\"line-height: 1.5em\" href=\"http:\/\/phaser.io\" target=\"_blank\">Phaser<\/a><span style=\"line-height: 1.5em\">\u00a0(which I first used in a recent jam and although it&#8217;s a bit rough in places I enjoyed using it and it has a great community) or <a href=\"http:\/\/www.createjs.com\/#!\/CreateJS\" target=\"_blank\">createjs<\/a>. Behind the scenes will be my usual setup consisting of the WebStorm IDE, node and grunt for anything that can be automated, git for version control, Paint.net for any art, Bfxr for sounds, Tiled for any tilemaps, and probably some other things I can&#8217;t remember at the moment.<\/span><\/p>\n <p><span style=\"line-height: 1.5em\">Once I get a prototype working I&#8217;ll put it up somewhere online and keep it updated over the weekend, maybe with a little bit of a blog noting the progress with the updates and a timelapse video at the end of the weekend.<\/span><\/p>\n <p>Happy jamming.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 13th, 2013 10:02 am","title":"I\u2019m in."}