{"author_name":"MemoryLeek","cat":"LD #28","comments":[],"epoch":1386943740,"likes":0,"metadata":{"p_key":"37015","p_author":"MemoryLeek","p_authorkey":"7989","p_urlkey":"72613","p_title":"Our third time entering the Jam","p_cat":"LD #28","p_event":"LD28","p_time":"1386943740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7989","us_name":"MemoryLeek","us_username":"\/author\/memoryleek\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>We&#8217;re making a top-down game this time. Hopefully we&#8217;ll do better than last time when we had lots of problems with random crashes.<\/p>\n <p>We&#8217;ll be using:<\/p>\n <ul>\n <li>C++11<\/li>\n <li><a title=\"SFML\" href=\"http:\/\/sfml-dev.org\/\">SFML<\/a> 2.1<\/li>\n <li><a title=\"Box2D\" href=\"http:\/\/box2d.org\/\">Box2D<\/a> 2.3.0<\/li>\n <li><a title=\"Tiled\" href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a> for map editing<\/li>\n <li><a title=\"bfxr\" href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a><\/li>\n <li><a title=\"GIMP\" href=\"http:\/\/www.gimp.org\/\">GIMP<\/a><\/li>\n <li><a title=\"tmx-parser\" href=\"http:\/\/code.google.com\/p\/tmx-parser\/\">tmx-parser<\/a> for map generation (only in the map compiler, not in the actual game)<\/li>\n <li>Our own GPLv2 licensed top-down &#8220;engine&#8221; that we prepared for this compo,<br \/>\n it&#8217;s available for all on <a title=\"GitHub\" href=\"https:\/\/github.com\/MemoryLeek\/ld28\">GitHub<\/a><\/li>\n <\/ul>\n <p>As usual we&#8217;re running continous integration of all commits on <a href=\"https:\/\/ci.kwarf.com\/\">https:\/\/ci.kwarf.com\/<\/a> where you can always download the latest binaries. We will provide binaries for Linux, Windows and OS X, though OS X is not yet up and running.<\/p>\n <p><a title=\"@ML_Dev\" href=\"https:\/\/twitter.com\/ML_Dev\">@ML_Dev on Twitter<\/a> and <a title=\"MemoryLeek\" href=\"http:\/\/memoryleek.com\/\">our site<\/a>.<\/p>","time":"December 13th, 2013 9:09 am","title":"Our third time entering the Jam"}