{"author_name":"CatOnMars","cat":"LD #28","comments":[],"epoch":1386920580,"likes":2,"metadata":{"p_key":"37095","p_author":"CatOnMars","p_authorkey":"24717","p_urlkey":"72696","p_title":"In! LD28","p_cat":"LD #28","p_event":"LD28","p_time":"1386920580","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24717","us_name":"CatOnMars","us_username":"catonmars","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Greetings~ \u00a0 This will be my second LD. Last time we gathered a team of 3 people and complete a <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24718\">puzzle platformer<\/a> for Jam.<\/p>\n <p>This time I will aim for the compo.<\/p>\n <p>Tools I may use:<\/p>\n <p><strong>Unity 4.3<\/strong>: \u00a0It&#8217;s a good chance for me \u00a0to harness the power of new 2D features.<\/p>\n <p><strong>Gimp\/Paint.net\/Photoshop<\/strong>: Since my companion artist has left me (no drama here&#8230;), this time I will try to push pixels all by my self.<\/p>\n <p><strong>bfxr\/sfxr<\/strong>: If timing allowed, I&#8217;ll made some interesting chiptunes! Otherwise I will go for online free sound assets and put my game in jam.<\/p>\n <p>Strategy:<\/p>\n <p>Last time we start generating game ideas before the theme announcement, and incorporate the theme into existing ideas.<\/p>\n <p>We found it&#8217;s a rather bad way to make games for LD, this approach make our gameplay mechanics restricted and twisted.<\/p>\n <p>So, this time my only strategy is to \u00a0HAVE FUN!<\/p>","time":"December 13th, 2013 2:43 am","title":"In! LD28"}