{"author_name":"Anudin","cat":"LD #36","comments":[{"author_name":"n42k","time":"August 29, 2016 1:25 pm","epoch":1472495100,"text":"That&#8217;s insane! Did you really try to remake Box2D for the LD? I implemented very basic flying physics with the lift equation, but other than that&#8230;","spam":"N"}],"epoch":1472461800,"likes":1,"metadata":{"p_key":"3710","p_author":"Anudin","p_authorkey":"110934","p_urlkey":"39173","p_title":"Note to myself","p_cat":"LD #36","p_event":"LD36","p_time":"1472461800","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"110934","us_name":"Anudin","us_username":"\/author\/anudin\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>If you know only vaguely\u00a0what you&#8217;re doing: don&#8217;t try to write physics code. Insted of searching for bugs in my own developed &#8220;physics&#8221; world I should have just used Box2D.<\/p>\n <p>(Also rethink this really unpolished\u00a0event system I&#8217;ve written)<\/p>\n <p>Hope you guys have \/ had alot of fun and didn&#8217;t ran into the same &#8220;reinventing the wheel&#8221; issues like me<\/p>","time":"August 29th, 2016 4:10 am","title":"Note to myself"}