{"author_name":"hughsk","cat":"LD #28","comments":[],"epoch":1386905400,"likes":2,"metadata":{"p_key":"37111","p_author":"hughsk","p_authorkey":"21035","p_urlkey":"72721","p_title":"In!","p_cat":"LD #28","p_event":"LD28","p_time":"1386905400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"21035","us_name":"hughsk","us_username":"hughsk","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>As per my last two attempts, I&#8217;ll be sticking with JavaScript, <a href=\"http:\/\/npmjs.org\">NPM<\/a> and <a href=\"http:\/\/browserify.org\">Browserify<\/a>. This time I&#8217;m contemplating giving WebGL a shot, now that I&#8217;m getting more familiar with it. If I have time for some backend work I&#8217;ll use <a href=\"http:\/\/nodejs.org\/\">Node<\/a> too, but that&#8217;s probably pretty unlikely.<\/p>\n <p>I&#8217;ve got a fair few generic open source modules which I and some others have written which I&#8217;ll be using as the base of the game &#8211; in particular, <a href=\"http:\/\/0fps.wordpress.com\/\">Mikola Lysenko<\/a>&#8216;s <a href=\"https:\/\/github.com\/mikolalysenko\/gl-modules\">gl-*<\/a> modules and whatever I need from <a href=\"https:\/\/github.com\/hughsk\/game-modules\/wiki\/Modules\">this list<\/a> or my <a href=\"https:\/\/github.com\/hughsk\">own repos<\/a> <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Edit: oh, and here&#8217;s the <a href=\"https:\/\/github.com\/hughsk\/ludum-dare-28\/tree\/9b08df94defe250ef2d13df5a9064b12f46a26cf\">boilerplate build script stuff<\/a> in the project repo.<\/p>","time":"December 12th, 2013 10:30 pm","title":"In!"}