{"author_name":"ReactorScram","cat":"LD #28","comments":[],"epoch":1386900900,"likes":0,"metadata":{"p_key":"37122","p_author":"ReactorScram","p_authorkey":"29177","p_urlkey":"72732","p_title":"Colorado Game Classes 3.0 \u2013 base code update","p_cat":"LD #28","p_event":"LD28","p_time":"1386900900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29177","us_name":"ReactorScram","us_username":"reactorscram","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a title=\"Colorado\" href=\"http:\/\/192.241.216.120\/colorado\/\">http:\/\/192.241.216.120\/colorado\/<\/a><\/p>\n <p>Don&#8217;t let the high version number fool you! Colorado is as unstable as ever.<\/p>\n <p>This update adds UiVboNode to the Lua bindings and breaks compatibility by giving many of the class bindings better names.<\/p>\n <p>By this time tomorrow I hope to be on 3.1. If I&#8217;m on 4.0 tomorrow, that just means there was bad forwards-compatibility weather today.<\/p>\n <p>http:\/\/192.241.216.120\/colorado\/<\/p>","time":"December 12th, 2013 9:15 pm","title":"Colorado Game Classes 3.0 \u2013 base code update"}