{"author_name":"CaptainNakou","cat":"LD #28","comments":[],"epoch":1386849780,"likes":3,"metadata":{"p_key":"37218","p_author":"CaptainNakou","p_authorkey":"21141","p_urlkey":"72830","p_title":"Ahoy. Captain Speaks. I\u2019m in.","p_cat":"LD #28","p_event":"LD28","p_time":"1386849780","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"21141","us_name":"CaptainNakou","us_username":"captainnakou","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Ahoy everybody.<\/p>\n <p>For the first stime, I will participate for the LD28.<\/p>\n <p>I tried to participate, but each time an unexpected thing had to ruin everything.<br \/>\n But not this time, I am ready, like my body.<\/p>\n <p>I will work with the following stuff :<\/p>\n <p>If i&#8217;m inspired by 3D stuff (or simple 2D stuff) :<\/p>\n <p>Unity3D (C#)<\/p>\n <p>else<\/p>\n <p>LibGDX (Java)<\/p>\n <p>For sound i&#8217;ll use bfxr (like everybody I think x) ), Photoshop or Paint or Paint.net for graphics.<\/p>\n <p>I&#8217;ll probably use an architecture like the one I used for my Torch Engine (but simplified) :\u00a0<a href=\"https:\/\/bitbucket.org\/darkandlightstudio\/torch-engine\/src\">https:\/\/bitbucket.org\/darkandlightstudio\/torch-engine\/src<\/a><\/p>\n <p>I wish good luck to everybody. I&#8217;ll twitch\/livetweet( <a href=\"https:\/\/twitter.com\/nakou\">@nakou<\/a> ) \/liveVine this 48h experience and I&#8217;ll be on IRC too.<\/p>\n <p>&nbsp;<\/p>\n <p>Can&#8217;t wait :D.<\/p>","time":"December 12th, 2013 7:03 am","title":"Ahoy. Captain Speaks. I\u2019m in."}