Time I announced my presence.
I’ve been prepping some base code, which is available here: https://github.com/iamgreaser/boilerplate28
Boi-ler-plate twen-ty-eight. See what I did there? Yes. I rhymed.
Anyhow…
- Language: C for the framework (which will likely be extended during the compo); Lua for the actual game code. I’ve been doing this combo quite a lot these days (read: this will be the third time).
- Libraries: SDL2, OpenGL, GLEW, linmath.h (bundled), libsackit (bundled), Lua 5.1, libm, might rip the PNG loader from seabase (EDIT: PNG loader has been ripped – thus ZLib is another dependency.)
- Audio: SchismTracker for the music. May use SunVox for generating some samples. Vocal samples will be done in Audacity.
- Graphics: I’ll use the 6×8 font I’m using in iceball and seabase. If I need more bitmaps, I’ll just use GIMP. The bulk of the graphics will be done as solid “blobs” of colour generated by Lua code, which will be chucked into vertex arrays on the C side.
Let’s make this a good one. The theme better have more than one word in it, or else I will flip a table.