{"author_name":"evilseanbot","cat":"LD #28","comments":[],"epoch":1386805860,"likes":0,"metadata":{"p_key":"37278","p_author":"evilseanbot","p_authorkey":"7902","p_urlkey":"72890","p_title":"2D Collision for X-uniTMX2D","p_cat":"LD #28","p_event":"LD28","p_time":"1386805860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7902","us_name":"evilseanbot","us_username":"evilseanbot","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So today I was looking for a free Tiled map importer for Unity, and found x-uniTMX:\u00a0<a href=\"https:\/\/bitbucket.org\/Chaoseiro\/x-unitmx\/overview\">https:\/\/bitbucket.org\/Chaoseiro\/x-unitmx\/overview<\/a><\/p>\n <p>Only problem: It generates 3d box colliders instead of 2d ones. Saaadd face.<\/p>\n <p>But you can solve it by tweaking a few lines in map.cs. I even did it for you because I love you.<\/p>\n <p><a href=\"https:\/\/github.com\/evilseanbot\/X-uniTMX2D\">https:\/\/github.com\/evilseanbot\/X-uniTMX2D<\/a><\/p>","time":"December 11th, 2013 6:51 pm","title":"2D Collision for X-uniTMX2D"}