{"author_name":"johnfn","cat":"LD #28","comments":[],"epoch":1386795600,"likes":3,"metadata":{"p_key":"37289","p_author":"johnfn","p_authorkey":"3187","p_urlkey":"72901","p_title":"I\u2019m in!!!!!!!!!!!!!!!!!","p_cat":"LD #28","p_event":"LD28","p_time":"1386795600","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3187","us_name":"johnfn","us_username":"johnfn","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>And now it&#8217;s time for the time-honored tradition of posting all the things I&#8217;ll be using:<\/p>\n <ul>\n <li><strong>Pixen<\/strong> for the pixels.<\/li>\n <li><strong>Tiled<\/strong> for the levels.<\/li>\n <li><strong>Ableton Live 9<\/strong>\u00a0for the&#8230; uh&#8230; musics.<\/li>\n <li><strong>Sublime Text 3<\/strong>\u00a0for the codes.<\/li>\n <li><strong>Haxe\/HaxeFlixel<\/strong>\u00a0as the game library. So much nicer than dealing with flash.<\/li>\n <li><strong>PHILZ COFFEE<\/strong><\/li>\n <\/ul>\n <p>I&#8217;ve also been working on some live debugging stuff for HaxeFlixel. It&#8217;s kinda lame right now but you can update variables on objects on the fly and reload the map whenever you feel like it, which is neat I guess. Check it: https:\/\/github.com\/johnfn\/HaxeFlixelLiveDebug<\/p>","time":"December 11th, 2013 4:00 pm","title":"I\u2019m in!!!!!!!!!!!!!!!!!"}