{"author_name":"Steve &#124; tacospice","cat":"LD #28","comments":[],"epoch":1386785040,"likes":2,"metadata":{"p_key":"37304","p_author":"Steve &#124; tacospice","p_authorkey":"504759","p_urlkey":"72916","p_title":"I am so in.","p_cat":"LD #28","p_event":"LD28","p_time":"1386785040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504759","us_name":"Steve &#124; tacospice","us_username":"Steve &#124; tacospice","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Probably. Unless something awful comes up.<\/p>\n <p>I will be using <a title=\"libgdx\" href=\"https:\/\/github.com\/libgdx\/libgdx\">libgdx<\/a> for my game since I&#8217;ve spent a lot of time with it working on <a title=\"Jetpackman\" href=\"http:\/\/www.indiedb.com\/games\/jetpackman\/\">Jetpackman<\/a> (way outdated screenshots etc there). If I fancy some shader stuff, I might use <a title=\"libgdx-contribs\" href=\"https:\/\/github.com\/manuelbua\/libgdx-contribs\">the PostProcessor class from here<\/a>.<\/p>\n <p>Finally, if I need to do some pathfinding, I have my own simple A* implementation I wrote which is available <a title=\"A* in Java\" href=\"https:\/\/github.com\/tacospice\/AStar\">right here<\/a>.<\/p>\n <p>Those libraries together with what comes out of the libgdx project generator (which doesn&#8217;t generate any kind of game logic etc) forms the code base I&#8217;ll be using.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a><\/p>","time":"December 11th, 2013 1:04 pm","title":"I am so in."}