{"author_name":"excd","cat":"LD #28","comments":[],"epoch":1386739740,"likes":1,"metadata":{"p_key":"37350","p_author":"excd","p_authorkey":"504533","p_urlkey":"72962","p_title":"In yet again!","p_cat":"LD #28","p_event":"LD28","p_time":"1386739740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504533","us_name":"excd","us_username":"excd","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This is going to be my 6th(?) Ludum Dare I think, and I feel pretty confident about this one. Lately I&#8217;ve been messing with random level generation algorithms based off multidimensional integer arrays, quite similar to how the popular game Spelunky does its level generation. Its been pretty fun messing around with, and I&#8217;ve found quite a few different ways of utilizing it, so regardless of the theme, I&#8217;ll probably be integrating it into my game in some way <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>My tools will be:<br \/>\n &#8211; Unity<br \/>\n &#8211; Paint.NET<br \/>\n &#8211; SFXR<br \/>\n &#8211; Chronolapse<br \/>\n &#8211; And something for music, if I ever get around to making music.<\/p>\n <p>This is the first LD since Unity&#8217;s 4.3 update, which adds vastly superior support for 2D games, and I&#8217;ve been having a lot of fun with that, so I&#8217;ll be making a game in 2D <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck everyone!<\/p>\n <p>EDIT: Oh, just realized this LD will be almost exactly 2 years after my first one!!! It&#8217;s incredible to see how much I&#8217;ve learned and grown as a game dev since then, thank you all for 2 years of awesomeness \ud83d\ude00<\/p>","time":"December 11th, 2013 12:29 am","title":"In yet again!"}