{"author_name":"Mocuto","cat":"LD #28","comments":[],"epoch":1386718440,"likes":1,"metadata":{"p_key":"37374","p_author":"Mocuto","p_authorkey":"30120","p_urlkey":"72986","p_title":"First Ludum Dare, first real test of my game library","p_cat":"LD #28","p_event":"LD28","p_time":"1386718440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30120","us_name":"Mocuto","us_username":"greatlordmocuto","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hello all who find themselves reading this,<\/p>\n <p>I&#8217;m Mocuto. I&#8217;m pretty pumped for participating in this year&#8217;s Ludum Dare as my final exams for uni will be done Friday, giving me a juicy 72 hours to do what I love: make games. I&#8217;m going to be using an\u00a0open source\u00a0JavaScript game library I&#8217;ve made called the <a href=\"http:\/\/mocugamelibrary.codeplex.com\/\" target=\"_blank\">MocuGame Library<\/a>\u00a0in combination with a level editor that I&#8217;ve made. My goal is to actually finish the game, but we all know how that can go&#8230;<\/p>\n <p>Well, here&#8217;s to Ludum Dare!<\/p>","time":"December 10th, 2013 6:34 pm","title":"First Ludum Dare, first real test of my game library"}