{"author_name":"KayZ","cat":"LD #28","comments":[],"epoch":1386685680,"likes":1,"metadata":{"p_key":"37404","p_author":"KayZ","p_authorkey":"17933","p_urlkey":"73016","p_title":"In, once again","p_cat":"LD #28","p_event":"LD28","p_time":"1386685680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17933","us_name":"KayZ","us_username":"\/author\/kayz\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>The LD one year ago was my first one and this will be my 3rd weekend in a row doing a game. First one was for the Mini LD, second one was for the warmup weekend and now LD28!<\/p>\n <p>I&#8217;ll do a HTML5 game with <a href=\"http:\/\/dartlang.org\">Dart<\/a> (as I&#8217;ve always been doing).<br \/>\n I&#8217;ll use: <a href=\"http:\/\/pub.dartlang.org\/packages\/dartemis\">dartemis<\/a>, <a href=\"http:\/\/pub.dartlang.org\/packages\/dartemis_toolbox\">dartemis_toolbox<\/a> and <a href=\"https:\/\/github.com\/johnmccutchan\/simple_audio\">simple_audio<\/a>. Additionally I will use a little library I made to get me started on developing the actual game faster by reducing the boilerplate code I have to write (<a href=\"https:\/\/github.com\/denniskaselow\/gamedev_helpers\">gamedev_helpers<\/a> still adding a few things before the LD starts).<br \/>\n Images will be created using <a href=\"http:\/\/www.gimp.org\/\">GIMP<\/a> and packed using <a href=\"http:\/\/www.codeandweb.com\/texturepacker\">TexturePacker<\/a>.<br \/>\n <a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a> for sound.<\/p>\n <p>Also: <a href=\"https:\/\/twitter.com\/McFunkypants\/status\/410164417956159488\/photo\/1\">#NOKILL<\/a><\/p>","time":"December 10th, 2013 9:28 am","title":"In, once again"}