{"author_name":"Ithildin","cat":"LD #28","comments":[],"epoch":1386678360,"likes":2,"metadata":{"p_key":"37415","p_author":"Ithildin","p_authorkey":"15664","p_urlkey":"73027","p_title":"You have my sword!","p_cat":"LD #28","p_event":"LD28","p_time":"1386678360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15664","us_name":"Ithildin","us_username":"\/author\/ithildin\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ll join the compo this time, too.\u00a0The theme reveal will probably find me coming back from my company&#8217;s Christmas supper, which means a surge of enhanced creativity just before going to bed (and a potential hangover on Saturday morning) \ud83d\ude00<\/p>\n <p>I&#8217;m still undecided about the language\/engine to use. I would like to use Unity2D + C# this time, but I may end up using Actionscript 3 again, I guess it&#8217;ll depend on the theme and my own mood, of course. In the latter case I&#8217;ll probably reuse the starting codebase from my previous entry (<a title=\"Sources here\" href=\"http:\/\/db.tt\/LIuMGryY\">Sources here<\/a>). Other than that, for graphics and sound I&#8217;ll resort to the usual suspects:<\/p>\n <ul>\n <li><strong><strong>Art<\/strong>: <\/strong>Photoshop, possibly TexturePacker.<\/li>\n <li><strong>Sound<\/strong>: bfxr, Audacity, and if I manage to add music this time, I guess that OpenMPT will join the team as well.<\/li>\n <\/ul>\n <p>PS: Pleasepleaseplease, NOT Bieber! If I have to sacrifice The Hobbit&#8217;s opening weekend, it should be for a better theme than that!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a><\/p>","time":"December 10th, 2013 7:26 am","title":"You have my sword!"}