{"author_name":"pvwradtke","cat":"LD #28","comments":[],"epoch":1386638160,"likes":1,"metadata":{"p_key":"37438","p_author":"pvwradtke","p_authorkey":"3728","p_urlkey":"73050","p_title":"Chien Loco is in for the 3rd time in a row","p_cat":"LD #28","p_event":"LD28","p_time":"1386638160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3728","us_name":"pvwradtke","us_username":"pvwradtke","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/28\/finally-my-entry-to-ld48\/\">Minimum Friction<\/a> on Ludum Dare 26, and <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/10-seconds-warning\/\">10 Seconds Warning on Ludum Dare 27<\/a>, I&#8217;m back for more programming fun. As the last time I&#8217;ll use:<\/p>\n <ul>\n <li>Linux (Ubuntu 12.04)<\/li>\n <li>g++ and Netbeans<\/li>\n <li>Gimp<\/li>\n <li>SFML 2<\/li>\n <li>The menu, splash and credits code I used for Minimum Friction.<\/li>\n <li>The joystick code from 10 Seconds Warning.<\/li>\n <li>Audacity, sfxr, Otomata and Punk-o-matic.<\/li>\n <li>Mingw32 to cross compile my game for Windows.<\/li>\n <li>An Epson scanner if I ever feel the need to scan something into bits.<\/li>\n <\/ul>\n <p>Let&#8217;s see if I can finally get a Beta out by Saturday in the afternoon (maybe 3rd time is a charm). The only thing I&#8217;m sure is that I&#8217;ll have lots of fun again :).<\/p>","time":"December 9th, 2013 8:16 pm","title":"Chien Loco is in for the 3rd time in a row"}