{"author_name":"TheMightySice","cat":"LD #36","comments":[],"epoch":1472439000,"likes":2,"metadata":{"p_key":"3745","p_author":"TheMightySice","p_authorkey":"31799","p_urlkey":"39206","p_title":"Wow\u2026 that was close!","p_cat":"LD #36","p_event":"LD36","p_time":"1472439000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"31799","us_name":"TheMightySice","us_username":"themightysice","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>So here I am. Just finished my second LudumDare Comp and I feal AMAZING! Well kind of&#8230;<\/p>\n <p>First of all I did not handle that theme well\u00a0and my final game might not find many friends.<\/p>\n <p>Ok,\u00a0bad things first. What went wrong:<\/p>\n <ul>\n <li><strong>Pathfinding<\/strong>? This is the first time I needed to implement a pathfinding system in C#(Unity) . My first version (lists and no optimization) left me\u00a0with around 2 FPS&#8230; I then\u00a0started looking all the cool stuff up like binaryheaps for priorityqueues or what heuristic to use. (Yeah I know there&#8217;s NavMesh-Stuff in Unity, but I never really looked into it\u00a0and thought this might be faster to do)<\/li>\n <li><strong>Graphics!\u00a0<\/strong>God damn I need a team for next Jam. Coding is fun, but please god I don&#8217;t want to ever draw a walkingcycle again.<\/li>\n <li><strong>Shaders\u00a0<\/strong>I prepared myself with tutorials and documentations but ended up not using a single self-written shader&#8230; Makes me kinda sad <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li><strong>TIME<\/strong>! I would have needed more time for: Sound, Menu, Tutorial, Maps, Graphics (It&#8217;s a bit my fault since I was useless\u00a0the first 24h)<\/li>\n <\/ul>\n <p>And now what went right:<\/p>\n <ul>\n <li><strong>Pathfinding<\/strong>!\u00a0&#8230; atleast the last 2 hours of it. It was really amazing how good the outcome was. After the first version was useless, I basically rewrote all of it and it just worked great with the first compile. *Boom* The Dream<\/li>\n <li><strong>The Game!\u00a0<\/strong>I never would have thought that making this game would be that much fun. I didn&#8217;t like my idea in the beginning and since I couldn&#8217;t finish I don&#8217;t even like the current state, but Ludum Dare once again was a fun time.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>And now a few words about my game:<\/p>\n <h2><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=31799\" target=\"_blank\">Ancient Motivation Technologys<\/a>\u00a0<\/strong>(Black Humor incoming)<\/h2>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=31799\" target=\"_blank\"><img class=\"alignnone wp-image-578618\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/screenshot0_mini-300x169.png\" alt=\"screenshot0_mini\" width=\"453\" height=\"255\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/screenshot0_mini-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/screenshot0_mini-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/screenshot0_mini.png 640w\" sizes=\"(max-width: 453px) 100vw, 453px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>In the current state of the game you simply run around and <del>whip slaves<\/del> motivate workers with Ancient Motivation Tools. Every <del>slave<\/del> worker has a little motivation indicator and needs to be motivated, when it&#8217;s too low. Otherwise he might try to kill you.<\/p>\n <p>And that&#8217;s it&#8230; It should have\u00a0a daycycle (like in <em>Papers, Please<\/em>) with item system and stuff, but i couldn&#8217;t finish.<\/p>\n <p>&nbsp;<\/p>\n <p>So i hope you guys had as much fun as I had and I wish lots of fun playing some LD36-Games (or finishing the Jam)<\/p>","time":"August 28th, 2016 9:50 pm","title":"Wow\u2026 that was close!"}