{"author_name":"Dia6lo","cat":"LD #36","comments":[],"epoch":1472438280,"likes":7,"metadata":{"p_key":"3747","p_author":"Dia6lo","p_authorkey":"89936","p_urlkey":"39208","p_title":"Yeah, that was \u201c\u2026what can go wrong?\u201d","p_cat":"LD #36","p_event":"LD36","p_time":"1472438280","p_likes":"7","p_comments":"0","p_status":"UPD5","us_key":"89936","us_name":"Dia6lo","us_username":"dia6lo","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>No, I haven&#8217;t failed in completing the game but rather in posting entry. It turned out that iFrame doesn&#8217;t allow keyboard interaction via event listeners. Yes, yes, Unity somehow deals with it (maybe with messages). Anyway, let me introduce <del>DIO<\/del>\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=89936\">my entry<\/a><\/p>\n <p>This was kinda slacky compo for me, but it was pretty smooth in development phase. I guess, I&#8217;ve grown enough for making game engine (or maybe my hate to Pixi is just too big). Oh, and I also pumped up my drawing skills and my art is not-so-eye-bleeding now. Yay.<\/p>\n <p>So, yeah, that&#8217;s it. Gz everyone.<\/p>\n <p><img class=\"alignnone size-full wp-image-578556\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/start.gif\" alt=\"start\" width=\"550\" height=\"413\" \/><\/p>","time":"August 28th, 2016 9:38 pm","title":"Yeah, that was \u201c\u2026what can go wrong?\u201d"}