{"author_name":"ploe","cat":"LD #28","comments":[],"epoch":1386586740,"likes":0,"metadata":{"p_key":"37479","p_author":"ploe","p_authorkey":"26733","p_urlkey":"73091","p_title":"I\u2019m in!","p_cat":"LD #28","p_event":"LD28","p_time":"1386586740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26733","us_name":"ploe","us_username":"ploe","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m pretty giddy for the ol&#8217; Dare this time. The last Jam was my first and I acquired a real taste for it. My shifts work out a whole load better this time, as last time I was on night shift and didn&#8217;t have much time to make something. Then in the following weeks I was <em>sooo<\/em> burned out I didn&#8217;t even take part in the social aspect, which is kind of the point? Y&#8217;know?<\/p>\n <p>Last time I found myself reusing primitives similar to what I&#8217;d written for my framework, only in straight C, so this time I&#8217;ve decided to simply use my framework so that I can spend more time flirting with gameplay. I can imagine it it&#8217;ll help tweak the framework to a more usable state.<\/p>\n <p>I&#8217;m hoping we get a fun theme and can&#8217;t wait to chip in with the community this time around.<\/p>\n <p><strong>Tools<\/strong>: C (gcc), Lua, SDL, <a href=\"https:\/\/github.com\/ploe\/lime\">lime<\/a> (my framework) and the GIMP for graphics.<\/p>","time":"December 9th, 2013 5:59 am","title":"I\u2019m in!"}