Beating the Time Difference Between Sweden and Japan

So, this is my 3rd time LD participation, and first time Jam. I’ll work with Mr. CrystalHawk, an aspiring art guy from Sweden. There’s 8 hours difference between us, and this is the first time for me (possibly for him too) to work with someone who has this much time difference. So we have to be smart to smoothly streamline our work. So far, our Warmup game went pretty well. We’ve spotted a couple of issues beforehand so that we won’t stumble on them in the real event.

Anyway, onto the tools we’re going to use…

  • Unity 4.3
  • Emacs (I’m old school – hey, don’t judge me!)
  • GitHub and DropBox for file sharing.
  • sxfr and PxTone for sound.
  • A bunch of unixy tools for tidious stuff (bash, Python, ImageMagick, sox, etc.)
  • Some fancy graphics tools for artists that I don’t even know.

Here’s a couple of ideas and tips we came up:

  • We share a Unity project via DropBox. I thought using git was too much for him, so I did revision control on my side, and used local rsync to spot the difference (rsync -n is great!) and manually merged them.
  • Use Skype Chat as a To-do list.
  • Here’s a list of things that you can ignore when syncing a Unity project (i.e. pretty much my .gitignore):

    Temp
    Library
    *.sln
    *.csproj
    *.userprefs

    First, I thought we can ignore *.meta files… I was wrong. *.meta is important.

Anyway, that’s it for now. We’re excited to Join!

Comments

09. Dec 2013 · 07:40 UTC
Just a hint for your todo-list: try out trello, it’s really intuitive and free.