Warm up is not optional

Now I’ve seen the necessity to test your stuff  before entering the competition.

I started making a small program (it’s not a “game” yet) and was pretty much finished whitin a hour and half, then I decided to port the little thing to Windows and of course it was a nightmare of over 5 hours tweaking the stuff…

The program itself is a pygame script,  and a folder with some images. But, oh boy, does this poor excuse for a OS called Windows make things difficult to deploy.

On linux pretty much I can drop the compressed file and it will work, but I had to mess with cx_freeze, py2exe, and nsis to create a file that is too big for what it does (10 meg for a walking stickman) and I’m not sure if it works on all flavors of windows out there.

But in the end I’m happy that I found this problem in my workflow.

You should too make sure you can make your software work and your tools are ready for the competition.

PS: Remember, I’m a linux programmer and I had all this work to make sure our friends on other platform could play my game, just sayin’ 😉

Comments

Photon
08. Dec 2013 · 23:27 UTC
I like Python + Pygame, but I haven’t ever really gotten to the point yet where I’ve tried to export to a Windows executable. Made games, but haven’t exported to an executable. What were the problems you ran into?